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Caffeine Pill — Probably Stolen Recipe & Price
Caffeine Pill takes 5 mL of Caffeine. Base value 10 cr before purity and market effects.
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Source: community wikis · game v1.0.0.6 · collected range v1.0.0.5–1.0.0.6
Shelf on this site: In-game medicine. Base value 10 cr.
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Two ways to make Caffeine, and they are not close
Caffeine Pill is the small starter on the lab bench. It is filed here as in-game medicine. The reaction has two paths. Alcohol plus Coffee Bean Mush at 50°C or above can yield up to 75%. The same Caffeine made with Water at 80°C only reaches up to 12.5%. A first-week batch on the water path spends the night for a fraction of the liquid.
Each pill is only 5 mL, so blender loss removes whole pills. At 0 modules the blender keeps 65% of what you pour in: 100 mL becomes 65 mL, which is 13 pills and nothing left over. At 4 modules that same 100 mL is 20 pills. The modules that close the gap cost 250 cr each.
The Chem Finisher source example is this product: 5 mL of 90% Caffeine with no finisher modules lands at 79.2%. That sits in Street Standard, where the price effect is 0%. Four finisher modules bring contamination to 0%, so 90% in stays 90% out — Pharma-Grade, not Lab Pure. Lab Pure starts at 99%.
Ingredients & steps
- Make Caffeine: 3 Alcohol to 4 Coffee Bean Mush at 50°C or above, yield up to 75%. With Water at 80°C the yield cap is 12.5%.
- Blend it. Loss is 35% with no modules, then 20%, 10%, 5%, and 0% as you add modules.
- Evaporate only if you still need Water or Alcohol out. The evaporator takes 300 / 450 / 600 mL a night and does not remove Caffeine.
- Finish in the Chem Finisher. Contamination is 12% with no modules and 0% with 4. Final purity is the purity you put in, times (1 − contamination).
Purity grades & price effect
| Grade | Purity | Price effect | Price before market |
|---|---|---|---|
| Lab Pure | ≥99% | +135% | 24 cr |
| Pharma-Grade | 90–99% | +85% | 18 cr |
| Near Pharma | 80–90% | +40% | 14 cr |
| Street Standard | 60–80% | 0% | 10 cr |
| Cut Product | 45–60% | -45% | 6 cr |
| Junk Grade | 30–45% | -75% | 2 cr |
| Starch Grade | <30% | -95% | 0 cr |
Price before market effects, rounded to the nearest even number. Difficulty, restricted-goods heat, and bargaining are not in this column.
Four Chem Finisher modules bring contamination from 12% to 0%. See the Chem Finisher module table.
Calculate a Caffeine Pill Batch