Blender — Modules & Effects in Probably Stolen
Blender loss drops from 35% with no modules to 0% with 4. Shop value 200 cr.
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Source: community wikis · game v1.0.0.6 · collected range v1.0.0.5–1.0.0.6
The Blender is the first place a batch shrinks. With no modules it keeps 65% of the liquid. One module leaves 80%, two leave 90%, three leave 95%, and four leave all of it. Power draw per night for this machine is 0 in the source.
On 100 mL of input, those steps keep 65, 80, 90, 95, and 100 mL. The liquid you save is real. Whether the next module pays for itself depends on the product, because a milliliter of Birth Control hormones and a milliliter of Caffeine are not worth the same. Each Chemical Equipment Module costs 250 cr. Run the batch calculator on the product you actually sell before you buy the next one.
What each setting changes
| 0 modules | 35% loss |
| 1 modules | 20% loss |
| 2 modules | 10% loss |
| 3 modules | 5% loss |
| 4 modules | 0% loss |
Is the next module worth it?
The jump from 0 to 1 module saves the most liquid (15 mL per 100 mL). The jump from 3 to 4 saves 5 mL per 100 mL. Buy the early module first if you are short on credits.
Each Chemical Equipment Module costs 250 cr.
Test Your Modules in the Calculator