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3D printer not working

Quick answer

Metal Printing and CNC work from the module bay. They do not work from the input grid or the output grid. Turbo boosters cannot be placed in either grid. If the output inventory is full, the printer spills into the store. The piece is not described as vanishing.

Patch 1.0.0.12 is about which bay a module may occupy, and where a finished piece goes when the output grid is full. It is not a blueprint list.

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Lab tables collected for game v1.0.0.6. Newest Steam headline in the log: 100-Rev13. Sources stay on each page.

Check the bay before the chip

  1. Metal Printing and CNC work from the module bay. The post says they do not work from the input grid or the output grid.
  2. Turbo boosters cannot be placed in the input grid or the output grid.
  3. If the output inventory is full, the Printer spills into the store. The same sentence covers the Furnace with the blast module, and the Desequencer. The piece is not described as vanishing.
  4. Patch 1.0.0.2 says the printer in the Gunsmith start comes with its instruction note. A price list for weapons is not in that line.

Put the module in the module bay, leave Turbo out of the two grids, and clear or accept a spill into the store. A chip recipe, a material count, and a number of nights are not in the patch, so they are not printed here. This is the in-game machine. It is not a guide to fabricating anything outside the game.

The four chemistry machines stay on the machines list. Module prices for those machines are on the modules guide. The Gunsmith start is named on starting scenarios.

FAQ

Why won't CNC or Metal Printing work?

Metal Printing and CNC work from the module bay. The post says they do not work from the input grid or the output grid.

Where can Turbo boosters sit?

Turbo boosters cannot be placed in the input grid or the output grid.

What if the output grid is full?

If the output inventory is full, the Printer spills into the store. The piece is not described as vanishing.